I've been doing computer graphics since I was a kid, starting out on an Amiga in programs like Deluxe Paint V. I made maps for almost all games on the Build engine, from DN3D to even Witchaven. Then came the love for the first Unreal Engine, on which I created dozens of levels for OldUnreal, UT99, TacticalOps and Infiltration. Then came the SimRacing phase and work on race tracks commissioned by many well-known entities.
Now I have been working in gamedev as a generalist for many years, with a focus on level design and environmental design, but I also work with VFX, SFX, 3D models, music, sound, and concept art.