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Retro FPS weapons renders

Sprite renders for classic RPG game Daggerfall. With these first person sprites, I'm trying to keep the original atmosphere of early 90's renders and do it exactly the way it was done in Daggerfall. That's why the meshes are simple and low-poly, materials are non-PBR, and the renderer is non-ray trace based. Every sprite is palletized to match the original Daggerfall palette.

Renders

Renders

An example of using a sprite directly in the game

An example of using a sprite directly in the game

An example of using a sprite directly in the game

An example of using a sprite directly in the game