Map for a VR asymmetrical PvP game for Meta Quest and PCVR.
Map designed with the given concept: an abandoned mine. The structural idea of the map was a figure-eight loop with two dead ends and secret passages accessible only to the ghost. Due to the small area, the goal was to nerf the Hunter by designing multiple alternative paths solely for the ghost, as well as mechanisms that temporarily hinder the Hunter from exiting rooms. This is one of the darker maps, with a single, brightly lit room for contrast. The map's lore draws inspiration from Cthulhu mythology.
Scope of work:
Complete:
- Level design
- Lighting design
- Environmental design
Partial:
- Concept art
- Textures
- Materials
- Meshes
- Sound
- VFX